New World’s 1.1.1 update continues November patch clean-up, lays groundwork for server merges

The New World’s 1.1.1 update continues November patch clean-up, laying the groundwork for server merges that will allow content creators to access a larger audience through large scale releases in 2019

New World’s 1.1.1 update continues November patch clean-up, lays groundwork for server merges

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As predicted, Amazon released the weekly patch for New World over night. The 1.1.1 upgrade is essentially a band-aid for the November update, which went horribly wrong, deleting gear, stuffing our bank accounts, shutting down the trading post, and causing server rollbacks.

The patch replaces missing horticulturist armor with a now-fixed and tiered chest of equivalent or better gear, re-enables housing item and furniture trading, fixes jewelcrafting bugs, tweaks the new void gauntlet, tweaks mote drop-rate and harvest drops for elementals (though some critters, such as wolves, appear to be still unharvestable), and returns to tradeskill experience plans.

“When a player hits a new tier of crafting bases per skill, we recently reduced the amount of trade skill XP offered by lower tiered products. When a player acquires Steel recipes, for example, they earn less from manufacturing iron recipes. This was done to stress the need of making higher-tiered things as you advance through trade skills, as well as to increase the worth of higher-tiered resources. This update is intended to encourage players to make higher-tiered products as they advance through the levels of each trade skill. We discovered that players were wasting too much time creating low-tier things before this modification, rather than honing their crafting skills and producing items that they could utilize at their present level.”

Finally, if you’re interested in the game’s population, you should pay attention to this apparently small patch note: “Technical foundation for server mergers.”

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